The challenge is to visualize and prototype new possible alternatives to already existing microinteractions within Instagram. In this case, microinteractions are intended as the pattern of actions that a user has to perform in order to achieve a specific goal.
Prototypes for discussion;
High velocity prototypes.
Figma;
After Effects;
Illustrator;
The goal is to generate a discussion, within an hypothetical design team, concerning how possible alternative microinteractions could be implemented, how they could affect the user’s behavior and wellbeing, and the extent with which they can problematize the status quo of the application.
Instagram provides a “reel section”, in which only vertical video content (reels) are displayed.
In this section the user is just allowed to control the audio of videos (on/off), by tapping in any part of
the screen (except for buttons areas).
Video’s audio can be controlled through a visible button on the main page.
A visible trigger helps the user in understanding how to start the interaction.
The volume icon provides a feedback of the systems status (audio is on/off).
The “tapping on the screen” gesture could be available for other video controls (for example, play/pause).
The volume button partially covers the video below.
Audio is disabled by default. The user can choose whether to activate audio or not before he navigates to
Reel section.
Then, in reel section, audio activation follows the already existing rules.
Especially in public places (for instance libraries), the user doesn’t risk to accidentally play videos with
loud volume.
Additional excise, that could be necessary just in specific situations (when active audio could be annoying) but unnecessary during the rest of the time.
Audio controls are included into an overflowing menu, that is opened by clicking on the 3 dots icon.
Audio is activated by tapping a switcher, that becomes blue when audio is active.
No accidental audio activation by random tapping on any part of the screen.
No visual feedback of the system status (audio on/off) in the main screen.
Adding navigational excise might annoy the user, since audio could need to be rapidly activated (or
deactivated).
Posting a picture is one of the main tasks that the user can accomplish in Instagram.
After pressing the “+” button on the home page, the user starts a sequential navigation through different
pages that correspond to different steps of the process (selecting the image, editing it, adding description
and other information) which eventually end with the publishment of the picture.
The interaction is initiated by the user by pressing the “+” button on the home page
Then, the user navigates to a page which contains a menu with all the main action that he can take before
publishing a picture.
Actions included in this page have the same hierarchy.
This variant introduces an additional excise task at every step of the process (downward navigation).
The user has the freedom to choose from which step to start, according to his needs.
The preview of the final post occupy a large portion of the screen, therefore it has an higher visibility.
It also helps in recovering mistakes that could happen in the initial steps (of the original sequential
navigation) and discovered just after having published.
More excise might slow down the process of publishing a picture.
The user could forget one or more steps, since he doesn’t have to follow a rigid sequential navigation.
After the process of posting a picture has been completed, while the system is preparing the post for being
published, an overflowing preview of the post is displayed.
Here, the user decides whether to let the process going on or interrupt it by tapping on “Edit post” and
going back to the previous steps.
If the user has made some mistakes, he can recover them before actually publishing the post.
More excise might slow down the process of publishing a picture.
In this variation, the steps of the process of posting a picture run in a single page, that is scrolled by
the user, from the top to the bottom.
Posting a picture is a smooth flow, in which every step is visually grouped within a card to avoid
confusion.
Seamless experience, from the initial steps to the publication one.
Visually grouping the steps within cards might not be sufficient to avoid confusion in the user, especially between the first 2 steps, that are presented in a quite similar layout.
Stories are contents that are presented on the upper part of the screen. They can be browsed by dragging the
finger on them.
The user can open them (full screen) by tapping on the avatars.
In this variant, stories have been placed on the search page.
Stories’ spatial organization reflects people relationships. Indeed, people that are mentioned in the same
story (or both shared the same post) are close to each other.
By tapping on a profile, the story is displayed fullscreen. When a story is viewed, the avatar turns grey.
Connections between people are more evident for the user (people that are tagged in the same story are close
to each other).
Since the most recent stories are no more visible than others, users don’t feel the pressure to continuously
public stories.
Some stories could get lost, since the space in which they’re displayed is bi-dimensional and it’s harder to cover.
Stories are organized in alphabetical order, based on the nametag of people.
The user can browse them through horizontal scrolling, from left to right.
Organizing stories by name helps the user in finding a specific person he’s looking for. For instance, if a
user, whose name start with “A”, isn’t present on the first chunk of stories, it means that he didn’t
publish at all.
The username’s first letter has a huge impact on this organization.
On the upper part of the screen, stories are displayed as previews rather than avatars.
The user can browse them through horizontal scrolling.
When a story has already been viewed, its border becomes white.
While browsing stories, the user can immediately have an idea of the content of a specific story. The
author’s name, positioned below each story, helps the user in recognizing whose profile they’re.
This solution makes the stories appear more similar to ordinary posts, since it give less importance to the author’s visibility.
Instagram provides a navigation menu (fixed) on the bottom part of the screen. The user navigates through multiple pages by tapping on the icons of the menu.
The navigation menu, that usually is present on the lower part of the interface, is hidden.
To open it, the user needs to press on the icon of an arrow and then he can navigate.
The user can both leave it open or closed while browsing posts.
Contents can be displayed also on the bottom part of the screen, which usually is occupied by the
navigational menu.
Since the menu is placed on the upper part of the screen, it’s harder to reach with fingers (especially thumb).
In this variation, the navigation menu has been replaced with a homepage that displays buttons corresponding
to the different pages of the application.
The user, before navigating to any section of the platform, has to step on the homepage.
Some users may prefer to have an homepage where to manage different things, including navigation.
Adding a homepage adds excise to the navigation, because the user always need to go there in order to navigate on the app.
A single button, on the upper left corner of the interface, allows the user to switch from one page to the
other one.
The order is fixed (home, search, profile, add post, reel, home, search, and so on).
The lower part of the interface can display contents.
The user can quickly switch between pages by pressing a single button.
There’s no possibility to go back. The user needs to navigate through all sections before reaching the desired one (unless the page is the following one).
The interaction is activated by long pressing on any point of the screen.
In doing so, the user activates a “navigation mode” that lasts until he choose which tab he wants to enter.
Also this variant helps in saving space for media fruition, since the lower part of the interface is not
occupied by the navigation menu.
The trigger is invisible, therefore the user (especially at the beginning) might not know how to navigate.
Instagram was launched in 2010, and by 2022 it has been one of the most widely adopted social media in Italy. In
fact, according to Statista, Meta’s platforms (Facebook, Instagram and Whatsapp) hold 68% of the italian social
media market share (Statista, may 2022).
The idea behind this redesign project is to propose new possible alternatives of the platform’s
micro-interactions, by visualizing them through high-fidelity prototypes. This approach is useful for reflecting
on how Instagram could look like in a future “era” of social media, where the content fruition (the media
consumption) might not be Instagram's primary purpose.
To better understand the ratio behind this choice, I’ll briefly mention a phenomenon that Ian Bogost,
Distinguished Professor at Washington University in St. Louis, describes as “purpose shift” within the social
media landscape.
Instagram has been one of the protagonists of the transition from the age of “social networks”, in which
connecting people was the core mission of platforms such as Facebook, Twitter and Linkedin, to the “social
media” era, where these services (especially Instagram) became one-to-many broadcasting platforms, pushing the
content economy instead of pursuing connection generation as a primary purpose, that has slowly declined (Bogost
I., 2022).
Since then, many platforms began encouraging users to share content published by strangers rather than enlarging
their own networks, for instance by connecting their strong ties (family, close friends) with new weak ties
(broader social circles).
What’s next? This scenario suggests that the future of Instagram and other social media is uncertain, although
many new players have entered the market (such as Tik Tok, Be Real), therefore many micro-interactions that
characterize Instagram’s interaction patterns should be re-imagined and discussed.
I think that this redesign project can be seen as an example of my personal prototyping attitude, that I
developed during my master’s degree in Human Computer Interaction.
Each design choice involves elements from different disciplines, such
as visual design, visual cognition (psychology) and design ethics.